丧尸围城手柄补丁4怎么用手柄玩?

& 手柄玩丧尸围城2的方法(看的人都顶一顶) ...
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解压缩压缩包到安装目录\Program Files\CAPCOM\Dead Rising 2
双击点确认,这时候会自动打开一个手柄样子
1。以下几个都在Controller 1下面
选Advanced-Device Type选Gamepad
Force feedback里的Enable Force Feedback不要选
2.这是options下的
Fake Mode里的Normail改成Compatibility
然后在默认GENERAL里可以设置你手柄选择一一对应,如果你的手柄在Present里现有的可以找一下
我的是360手柄所以不用一一设置了.直接选LOAD就可以了
一切完毕后在默认菜单里选SAVE
打开游戏(每次打开游戏这个手柄样子的都要开着)
进游戏后选main menu -& options -& pc settings
里面一个手柄的选项可以打开.
有问题可以在我的链接下留言
各位顶一顶哈~
[ 本帖最后由 wifi王道 于
14:35 编辑 ]
call of duty 4 王道!
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就是这么模拟的,但是问题是即使开了也没有震动,不知道可有办法?
点击这里:
哈利·波特与死亡圣器part2(完结篇)
死亡空间2剧情故事解说
英雄萨姆HD:二次遭遇全部隐藏地点视频功略
哈利·波特与死亡圣器part1游戏视频
FEAR系列---1,2与资料片详细解说视频
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原帖由 grummy 于
02:30 PM 发表
就是这么模拟的,但是问题是即使开了也没有震动,不知道可有办法?
没有办法~一定要官方修复~
call of duty 4 王道!
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就是要找这个!!!!谢谢了~~~~
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太棒了,這可以用在PS2手柄轉USB
但不知道為什麼,關掉這模擬器再啟動,所有設定都會失效,進入遊戲都沒辦法對應到
必須要把x360ce.ini刪除,然後重設手柄對應按鈕,進入遊戲後手柄才能正常
Powered by& 求如何设置丧尸围城3游戏手柄
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如题,谢谢各位大大,别的游戏都是自动配对的,就是这个游戏怎么调试都不成
桃花影落飞神剑游侠元老版主『动作游戏区』侠盗联盟组【副组长】
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试下这个手柄模拟工具看看!
助人为乐,品格高尚~
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远程操作100大洋起步,价钱根据个人心情做上下浮动。但不保证一定解决问题!
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手柄才是王道!《丧尸围城3》XBOXONE键位操作
发表时间: 09:48:56|
编辑:海伈
《》键位如何操作?接下来为大家介绍的就是《围城3》XBOXONE键位的操作方法,供大家参考。XBOXONE键位:左:;摁下左摇杆:翻滚();右摇杆:镜头;摁下右摇杆:重置镜头;A键:;B键:互动/上车、下车/拾取物品;X键:轻攻击;Y键:重攻击;LB键:奔跑;RB键:武器轮盘;LT键:瞄准;RT键:/投掷武器;十字键←键:小地图;十字键↓键:扔出当前武器;选单键:地图(某特定情况时)/信息菜单;start键:菜单;上下摇晃手柄:摆脱丧尸(XBOXONE可用,但需要开启kinect);smartglass(手机ApPS):空中打击/街边武器箱;
丧尸围城3XBOXONE,丧尸围城3键位,丧尸围城3
1、如果您未安装91盒子,请选择“游戏高速下载”。2、安装好91盒子客户端后,请重启浏览器,点击“高速下载”按钮盒子将自动下载游戏。热搜推荐:
当前位置: →
使用过XInputEmulator和Xinput Test不成功的同学
可执行程序目录下把用过的以上两个模拟删除,包括dinput8.dll
下载文件解压至游戏根目录
我的电脑& 管理& 设备管理器& 人体学输入设备& HID-compliant game controller
属性 详细信息 找到VID和PID码
我的是HID\VID_0810&PID_0001
那么VID就是0810,PID是0001
在x360ce里修改为
VID=0x0810
PID=0x0001
用XInputTest测试所有按键,震动,PS2手柄设置已经修改,北通PS2手柄适用
如果有按键错位在x360ce里修改,比如
Left Shoulder=5
Right Shoulder=6
Left Trigger=7
Right Trigger=8
在PS2手柄上是L1对应LT,L2对应LB,R1对应RT,R2对应RB,前面四个按键上下相反,改为
Left Shoulder=7
Right Shoulder=8
Left Trigger=5
Right Trigger=6
右摇杆如果上下左右相反
Right Analog X=3
Right Analog Y=-6
Right Analog X=6
Right Analog Y=-3
保存,使用XInputTest测试所有按键正常即可进入游戏
XInputEmulator
Xinput Test
对新游戏的支持越来越差了,有的直接不能模拟或没有震动,比如 鹰击长空 和 奇点
x360ce都完美支持
而且没有不插手柄会卡的问题,部分游戏还能在游戏里自由切换
这个文件是通用的,放在游戏可执行程式目录就可以
我在里面从新调了参数&&无线360手柄的朋友可以复制我下面的参数到&x360ce&文件里面& 或者可以下载我调整过的文件。& 。。。记得要在Pc settings 里的controller 设置为启用
&[Options]
UseInitBeep=1& & & & & & #use 0 to 1; default 1; beep on init
Log=0& & & & & & & & & & #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1& & & & & & & & #use API patching
Index=0& & & & & & & & & #controller index in system g 0 -1 to ignore this pad
Native=0& & & & & & & & & #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x045E& & & & & & & & #controller VID
PID=0x02A1& & & & & & & & #controller PID
Left Analog X=1& & & & & # use - precede with 's' s-1; 7 to disable
Left Analog Y=-2& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog X=4& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog Y=-5& & & & # use - precede with 's' s-1; 7 to disable
Left Analog X+ Button=0& # 0 to disable
Left Analog X- Button=0& # 0 to disable
Left Analog Y+ Button=0& # 0 to disable
Left Analog Y- Button=0& # 0 to disable
Right Analog X+ Button=0& # 0 to disable
Right Analog X- Button=0& # 0 to disable
Right Analog Y+ Button=0& # 0 to disable
Right Analog Y- Button=0& # 0 to disable
D-pad POV=1& & & & & & & #POV 0 to disable
D-pad Up=0& & & & & & & & # 0 to disable
D-pad Down=0& & & & & & & # 0 to disable
D-pad Left=0& & & & & & & # 0 to disable
D-pad Right=0& & & & & & # 0 to disable
A=1& & & & & & & & & & & # 0 to disable
B=2& & & & & & & & & & & # 0 to disable
X=3& & & & & & & & & & & # 0 to disable
Y=4& & & & & & & & & & & # 0 to disable
Left Shoulder=5& & & & & # 0 to disable
Right Shoulder=6& & & & & # 0 to disable
Back=7& & & & & & & & & & # 0 to disable
Start=8& & & & & & & & & # 0 to disable
Left Thumb=9& & & & & & # 0 to disable
Right Thumb=10& & & & & & # 0 to disable
TriggerDeadzone=0& & & & #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=x3& & & & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
Right Trigger=x-3& & & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
UseForceFeedback=1& & & & #use 0 to 1; default 0
SwapMotor=0& & & & & & & #use 0 to 1; default 0
ForcePercent=100& & & & & #use 0 to 100; default 100
ControllerType=1& & & & & #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;& //WILDS
AxisToDPad=0& & & & & & & #Use Axis to control DPad (0 disabled, 1 enabled)& & & & & & & & & & & & & & & & //WILDS
AxisToDPadDeadZone=256& & #Dead zone for Axis& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
AxisToDPadOffset=0& & & & #& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
POVXReverse=0& & & & & & #Reverse POV Up/Down
POVYReverse=0& & & & & & #Reverse POV Left/Right
Index=-1& & & & & & & & & #controller index in system g 0 -1 to ignore this pad
Native=0& & & & & & & & & #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0& & & & & & & & & #controller VID
PID=0x0& & & & & & & & & #controller PID
Left Analog X=1& & & & & # use - precede with 's' s-1; 7 to disable
Left Analog Y=-2& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog X=3& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog Y=-6& & & & # use - precede with 's' s-1; 7 to disable
Left Analog X+ Button=0& # 0 to disable
Left Analog X- Button=0& # 0 to disable
Left Analog Y+ Button=0& # 0 to disable
Left Analog Y- Button=0& # 0 to disable
Right Analog X+ Button=0& # 0 to disable
Right Analog X- Button=0& # 0 to disable
Right Analog Y+ Button=0& # 0 to disable
Right Analog Y- Button=0& # 0 to disable
D-pad POV=1& & & & & & & #POV 0 to disable
D-pad Up=0& & & & & & & & # 0 to disable
D-pad Down=0& & & & & & & # 0 to disable
D-pad Left=0& & & & & & & # 0 to disable
D-pad Right=0& & & & & & # 0 to disable
A=2& & & & & & & & & & & # 0 to disable
B=3& & & & & & & & & & & # 0 to disable
X=1& & & & & & & & & & & # 0 to disable
Y=4& & & & & & & & & & & # 0 to disable
Left Shoulder=5& & & & & # 0 to disable
Right Shoulder=6& & & & & # 0 to disable
Back=9& & & & & & & & & & # 0 to disable
Start=10& & & & & & & & & # 0 to disable
Left Thumb=11& & & & & & # 0 to disable
Right Thumb=12& & & & & & # 0 to disable
TriggerDeadzone=5& & & & #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4& & & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
Right Trigger=a-5& & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
UseForceFeedback=1& & & & #use 0 to 1; default 0
SwapMotor=0& & & & & & & #use 0 to 1; default 0
ForcePercent=100& & & & & #use 0 to 100; default 100
ControllerType=1& & & & & #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;& //WILDS
AxisToDPad=0& & & & & & & #Use Axis to control DPad (0 disabled, 1 enabled)& & & & & & & & & & & & & & & & //WILDS
AxisToDPadDeadZone=256& & #Dead zone for Axis& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
AxisToDPadOffset=0& & & & #& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
POVXReverse=0& & & & & & #Reverse POV Up/Down
POVYReverse=0& & & & & & #Reverse POV Left/Right
Index=-1& & & & & & & & & #controller index in system g 0 -1 to ignore this pad
Native=0& & & & & & & & & #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0& & & & & & & & & #controller VID
PID=0x0& & & & & & & & & #controller PID
Left Analog X=1& & & & & # use - precede with 's' s-1; 7 to disable
Left Analog Y=-2& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog X=3& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog Y=-6& & & & # use - precede with 's' s-1; 7 to disable
Left Analog X+ Button=0& # 0 to disable
Left Analog X- Button=0& # 0 to disable
Left Analog Y+ Button=0& # 0 to disable
Left Analog Y- Button=0& # 0 to disable
Right Analog X+ Button=0& # 0 to disable
Right Analog X- Button=0& # 0 to disable
Right Analog Y+ Button=0& # 0 to disable
Right Analog Y- Button=0& # 0 to disable
D-pad POV=1& & & & & & & #POV 0 to disable
D-pad Up=0& & & & & & & & # 0 to disable
D-pad Down=0& & & & & & & # 0 to disable
D-pad Left=0& & & & & & & # 0 to disable
D-pad Right=0& & & & & & # 0 to disable
A=2& & & & & & & & & & & # 0 to disable
B=3& & & & & & & & & & & # 0 to disable
X=1& & & & & & & & & & & # 0 to disable
Y=4& & & & & & & & & & & # 0 to disable
Left Shoulder=5& & & & & # 0 to disable
Right Shoulder=6& & & & & # 0 to disable
Back=9& & & & & & & & & & # 0 to disable
Start=10& & & & & & & & & # 0 to disable
Left Thumb=11& & & & & & # 0 to disable
Right Thumb=12& & & & & & # 0 to disable
TriggerDeadzone=5& & & & #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4& & & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
Right Trigger=a-5& & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
UseForceFeedback=1& & & & #use 0 to 1; default 0
SwapMotor=0& & & & & & & #use 0 to 1; default 0
ForcePercent=100& & & & & #use 0 to 100; default 100
ControllerType=1& & & & & #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;& //WILDS
AxisToDPad=0& & & & & & & #Use Axis to control DPad (0 disabled, 1 enabled)& & & & & & & & & & & & & & & & //WILDS
AxisToDPadDeadZone=256& & #Dead zone for Axis& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
AxisToDPadOffset=0& & & & #& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
POVXReverse=0& & & & & & #Reverse POV Up/Down
POVYReverse=0& & & & & & #Reverse POV Left/Right
Index=-1& & & & & & & & & #controller index in system g 0 -1 to ignore this pad
Native=0& & & & & & & & & #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0& & & & & & & & & #controller VID
PID=0x0& & & & & & & & & #controller PID
Left Analog X=1& & & & & # use - precede with 's' s-1; 7 to disable
Left Analog Y=-2& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog X=3& & & & & # use - precede with 's' s-1; 7 to disable
Right Analog Y=-6& & & & # use - precede with 's' s-1; 7 to disable
Left Analog X+ Button=0& # 0 to disable
Left Analog X- Button=0& # 0 to disable
Left Analog Y+ Button=0& # 0 to disable
Left Analog Y- Button=0& # 0 to disable
Right Analog X+ Button=0& # 0 to disable
Right Analog X- Button=0& # 0 to disable
Right Analog Y+ Button=0& # 0 to disable
Right Analog Y- Button=0& # 0 to disable
D-pad POV=1& & & & & & & #POV 0 to disable
D-pad Up=0& & & & & & & & # 0 to disable
D-pad Down=0& & & & & & & # 0 to disable
D-pad Left=0& & & & & & & # 0 to disable
D-pad Right=0& & & & & & # 0 to disable
A=2& & & & & & & & & & & # 0 to disable
B=3& & & & & & & & & & & # 0 to disable
X=1& & & & & & & & & & & # 0 to disable
Y=4& & & & & & & & & & & # 0 to disable
Left Shoulder=5& & & & & # 0 to disable
Right Shoulder=6& & & & & # 0 to disable
Back=9& & & & & & & & & & # 0 to disable
Start=10& & & & & & & & & # 0 to disable
Left Thumb=11& & & & & & # 0 to disable
Right Thumb=12& & & & & & # 0 to disable
TriggerDeadzone=5& & & & #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4& & & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
Right Trigger=a-5& & & & # precede with 'a' 's' 'x' f 'h' use '-' to invert ie. x-2;
UseForceFeedback=1& & & & #use 0 to 1; default 0
SwapMotor=0& & & & & & & #use 0 to 1; default 0
ForcePercent=100& & & & & #use 0 to 100; default 100
ControllerType=1& & & & & #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;& //WILDS
AxisToDPad=0& & & & & & & #Use Axis to control DPad (0 disabled, 1 enabled)& & & & & & & & & & & & & & & & //WILDS
AxisToDPadDeadZone=256& & #Dead zone for Axis& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
AxisToDPadOffset=0& & & & #& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & //WILDS
POVXReverse=0& & & & & & #Reverse POV Up/Down
POVYReverse=0& & & & & & #Reverse POV Left/Right
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