英雄无敌7升级补丁1.2 1.7补丁什么时候出

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游戏语言:简体中文
游戏大小:9.9 GB
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英雄无敌7是由站()推荐下载的一款好玩的回合制策略游戏。《英雄无敌7》游戏正在制作中,游戏由开发魔法门十和英雄无敌六DLC的德国Limbic开发,游戏使用虚幻3引擎,
配置要求及必备组件
Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz,
Intel Pentium Core 2
Duo E Ghz,
1G/xp系统,1.5G/vista和win7
ATI Radeon HD 2600XT,512M显存
nVidia GeForce 8800GTX 1G显存
DirectX 9.0
DirectX 9.0
游戏背景LimbicEntertainment表示自己的目标是取其英雄无敌前作中的精华来打造英雄无敌七,会加入些新的特色和想法,但前提是不能破坏英雄无敌的精髓,比如在冒险地图上加入更多的互动功能,以此加强策略性。目还不能透露更多细节,但已经做了上百个小改进来让游戏模式更加完美。开发方面另一个重要改动就是我们是用的虚幻3引擎来开发英雄无敌七。这可以专注于游戏构架,特性,模式和剧情,而不用去操心底层技术细节。此外,开发小组对这款新的英雄无敌的愿景之一就是竭力给玩家更多的主动权。为此设计了功能强大但易于上手的工具供玩家使用。开发小组打造了一个独到的交流平台–前方剧透!允许玩家们自己制作头像,获取信息,改善游戏,分享心得,还可以获得嘉奖。从开发者的角度来讲,Limbic表示自己意识到了开发英雄无敌系列是极具挑战的工作。这类游戏的本质就是它们由多种游戏模式组成,并且相互之间要能紧密地结合。在英雄无敌游戏中,要确保每一个场景里面,冒险地图和战斗地图,以及经济和RPG元素能协调在一起。这些挑战让游戏的开发也变得更加刺激。Gary还从惨痛的教训中学到了应该投入更多的时间来开发游戏工具。这不仅能让玩家自己独创内容,也能让开发组在游戏发行后对其提供更有效的跟进游戏特色感受系列最优秀的一作。游戏将继续系列的传统,并且用现代的画面技术和游戏机制进行了加强。有6个不同势力进行选择,每一个都有自己标志性的兵种,有魅力的英雄和多姿多彩的环境。探索一个用虚幻3.0引擎制作的魔法世界,游戏前所未有的引人入胜。改变天气状况和动态光影效果将让魔法更加真是。单人模式超过60小时的游戏内容,同时在模拟战和对战模式中还有无限的重复游戏的价值。曾经风靡一时的本地连接多人模式和本地多占模式也正式回归。通过官网加入暗影议会来让开发商听到你们的建议。为6个势力中的2个最喜欢的势力投票。还可以同开发商聊天,分享和互动。游戏角色玩者可以选择精灵、矮人和恶鬼三个新种族,每个种族都有不同的特性和专长。这回您可以扮演小偷了(显然是设计小组已经意识到不能偷东西的美式RPG有点奇怪),此外还有游侠、僧侣等新的职业可以选择。而这些新设定除了增加玩者创造人物的乐趣外,还会实际影响玩者和游戏世界的互动。&游戏改动原版发行时就会自带地图编辑器;七种资源,但是稀有不是以前的硫磺水银宝石水晶;战争机器归来,弩车、帐篷、投石器,每族的战争机器表现形式还不一样;技能系统基本类似于H5的技能轮;篷车回来了,当目标城镇被占领后,篷车不会重新定向;H6的那种城镇转换功能没有了;H6那种全局兵种池也没了;七章非线性的战役,每章4-6关;你可以随时进行最后一关战役,但是缺失的章节会增加终章的难度;冠军兵种是二选一,像H4那样只能造一种;现在截图上的UI不是最终版本;战场上会有更多的物件,尤其是障碍物;地图上的桥啊那种东西会有访问点可以选择破坏或者修复(有可能只有战役里能用)遭遇战,对决模式,热座模式均确认存在;[2]&游戏的圣堂主战役是基于恶狼公国的,而实际普通地图也用的这套兵种线,至于狮鹫是终章战役/伊凡的专属兵种,甚至据说(这个就属于别较真可YY的条目)会带一套H6的兵种来战,不知道是不是带原始造型的,毕竟这个不花什么钱;BOSS战肯定有;治疗魔法和招魂机制修改,不能再复活了;声誉系统和国器系统据说没有;在看过的某份历代总结文档里,声誉系统属于改改可能可以用的系统,国器属于要丢的系统,当然最后选择现在还不清楚;同样坑爹的还有官网上一族扔四个职业格也是坑人的,实际上未必是四个,但是实际是几个我现在也不知道;游戏测试环境此游戏在以下硬件配置环境测试正常运行电脑型号映泰 TH61A 台式电脑电脑型号技嘉 台式电脑操作系统Windows 7 专业版 64位 SP1操作系统Windows XP 专业版 32位 SP3处理器英特尔 第二代酷睿 i5-2500K @ 3.30GHz 四核处理器英特尔 第三代酷睿 i3-3220 @ 3.30GHz主板映泰 TH61A ( 英特尔 H61 芯片组 )主板技嘉 B75M-D3V (英特尔Ivy Bridge - B75 Express 芯片组)内存4 GB ( 宇瞻 DDR3 1333MHz )内存8 GB ( 金士顿 DDR3 1600MHz )硬盘西数 WDC WD20EARX-00PASB0 (2TB/转/分)硬盘西数 WDC WD5000AAKS-00V1A0 ( 500 GB / 7200 转/分 )显卡Nvidia GeForce GTX 550 Ti ( 1 GB )显卡ATI Radeon HD 6570 &( 2 GB / ATI )声卡威盛 高保真音频声卡瑞昱 ALC887 @ 英特尔 Panther Point High Definition Audio Controller网卡瑞昱 RTL8168E PCI-E Gigabit Ethernet NIC / 映泰网卡瑞昱 RTL8168E PCI-E Gigabit Ethernet NIC / 技嘉组件DirectX 11组件DirectX 9.0c注:如果您玩不了此游戏,请使用硬件检测工具认真核对是否与斗蟹测试通过的配置一致,非一致配置不能玩请加QQ群 & & & &【英雄无敌】系列游戏推荐游戏名称游戏类别游戏大小下载地址战棋策略3.82&GB战棋策略20&GB战棋策略645&MB战棋策略7&GB战棋策略3.89&GB战棋策略1.86&GB战棋策略1.45&GB战棋策略1.06&GB战棋策略665.99&MB战棋策略845.09&MB战棋策略678.5&MB战棋策略286.82&MB战棋策略649.28&MB战棋策略25.3&MB战棋策略731.53&MB《英雄无敌》系列游戏秘籍帮助(1780)人帮助(532)人帮助(6110)人帮助(442)人帮助(276)人帮助(768)人帮助(208)人帮助(121)人帮助(1332)人帮助(1789)人帮助(6269)人帮助(3330)人帮助(5782)人帮助(615)人帮助(264)人《英雄无敌》系列游戏辅助工具帮助(68)人帮助(252)人帮助(54)人帮助(2085)人帮助(3072)人帮助(178)人帮助(234)人帮助(224)人帮助(39)人帮助(85)人
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ALi213.Net All Right Reserved 游侠网 版权所有《魔法门之英雄无敌7》1.6版本更新内容一览
  《魔法门之英雄无敌7》1.6版本有更新哪些内容呢?今天给大家分享下《魔法门之英雄无敌7》1.6版本更新内容一览,一起来看看吧。
  《英雄无敌7》1.6升级补丁更新内容详细说明:
  一般 - General
  [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
  修正了所有阵营精英巢穴的起始生物数量,增长率不变
  [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  修正了当生物第一次行动时出现幸运一击或是不幸一击时,在高士气的附加回合中伤害错误的问题
  [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  修正了当战斗暂停重开后,战斗记录不再继续的问题
  [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  修正了某些具有特定技能的生物无法受到Shadow Cloak效果的问题
  [Fixed] An issue that would make the first creature lose the initiative bonus from &Hotheaded& when you would prepare and then unprepare the hero atatck during its turn.
  修正了当玩家选择英雄攻击后又取消时,导致第一个行动的生物失去Hotheaded特长带来的主动加值的问题
  [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  修正了当英雄具有专家级自然复仇技能时,森林弩车在攻击没有标记的生物时也会出现攻击两次的问题
  [Fixed] &Nature`s Wrath& ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  修正了自然复仇特技的问题(有标记的生物死掉时,其提供的魔力增加效果没有及时移除)
  [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
  修正了月鹿的力量值(之前的和日鹿一样)
  [Implemented] A Tutorial Map is now available in the Tutorial Menu.
  增加了教学关地图
  [Implemented] Added new neutral elite creature &Efreet&.
  增加了新中立精英生物&火怪&
  [Implemented] Support for Steam Workshop.
  新增支持Steam工作室
  [Improved] Content Scanning when enterring the menu.
  改进了进入主界面的内容扫描
  游戏性 - Gameplay
  [Fixed] Animation speeds for creatures affected by TimeControl spell
  修正了受时间控制法术影响生物的动画速度
  [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
  修正了金龙的光之龙息效果
  [Fixed] Sound corruption when hovering creatures using spells that push them
  修正了对悬浮生物使用魔法时的音效错误
  [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
  修正了英雄在交易、装备、卸下宝物时属性不变的问题
  [Fixed] Animation getting stuck in recruitment window when switching aoc`s
  修正了转换招募界面时导致动画卡住的问题
  [Improved] A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
  改进了单位的闲置动画的速度
  平衡性 - Balancing
  Reduced gold cost of elite and champion creatures.
  降低招募精英与冠军生物所需的金币数
  Decreased bonus of core dwelling growth upgrades.
  降低了核心生物巢穴升级的产量增加
  Set damage type of Pixies and Sprites to &Might&.
  将花精与花妖的攻击类型变为力量
  Increased cooldown of Dragon Vein from daily to weekly.
  将龙脉的冷却时间变为每周一次
  Nerfed the spells Retribution, Celestial Armour and Sylanna`s Bounty.
  削弱了报偿、天国护甲与土龙恩赐魔法
  Reduced randomness in Fire Wall spell damage variation.
  降低了火墙魔法伤害区间的随机性
  Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
  降低了回春魔法所需的魔法值,并且回春魔法现在可以复活战死的单位
  Nerfed Warlord`s Fury ability.
  削弱了军阀之怒技能
  Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  将百步穿杨技能的效果改为增加远程生物的伤害值
  Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  增加了火系与水系最终技能效果的伤害
  Buffed Paragon skill rank effects.
  增强了典范技能各级的效果
  Changed bonus of &Gladiator Helmet& to 2 Might
  角斗士头盔的效果改为 2力量
  多人游戏 - Multiplayer
  [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
  修正了当主机选择开始游戏而玩家尚未准备完毕导致的游戏崩溃问题
  [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI`s turn.
  修正了各种无法同步问题,以下同
  [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
  [Fixed] Game going OOS in rare cases right at the start of the match
  [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
  [Fixed] Game going OOS in rare cases during the AI`s turn.
  [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
  [Fixed] Game going OOS after loading a multiplayer savegame.
  [Fixed] GUI being available to early for the Host while still being in AI`s turn.
  修正了还在ai回合时,主机就能行动的问题
  [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
  修正了单机作弊效果带进多人联机的BUG
  [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
  修正了在没有连接网络时选择载入多人游戏存档导致的游戏崩溃问题
  [Fixed] Adventure map hero tooltip getting displayed during another players combat.
  修正了冒险地图英雄标志在其他玩家战斗时消失的问题
  [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
  修正了在同步回合模式时遭遇ai玩家导致游戏卡住的问题
  [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
  修正了在同步回合下,从其他玩家战斗界面退出后会选择到错误英雄的问题
  [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
  修正了在同步回合想,当其他玩家进行某些特定行动后,会导致错误的英雄被选择的问题
  [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
  增加了在同步回合下,当一个玩家开始战斗时,会出现一个3秒的提示窗口,以便玩家结束目前手头上的行动
  [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.
  增加了招魂界面被强制结束时,剩余未分配的生物会自动整合到英雄部队中的效果
  关卡设计 - Level Design
  [Implemented] Global Cooling skirmish map
  增加了全球冷化地图
  [Implemented] Two autumn, Sylvan themed combat maps
  增加了两个秋季森林战斗地图主题
  Scenario Mirym`s Journey: [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
  米尔林之旅地图:修正了方尖碑狩猎任务标记在访问方尖碑之后不会消失的问题
  Scenario The Story of Solmyr and the Efreet: [Fixed] Player can choose Factions for AI 4
  索梅尔与火怪地图:修正了玩家可以给4号位的AI选择阵营的问题
  Irresponsible Wars: [Fixed] Area of control of `player 5` to include Sawmill. [Fixed] An unreachable stack of creatures in the top right corner of the surface.
  不负责任的战争地图:修正了玩家5的控制区域包含伐木场的问题,修正了右上角有个生物够不到的问题
  Ivan Map 2: [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  伊凡战役第2关:修正了谢玛斯与威廉对话时,对话框两端都是威廉的问题
  Stronghold 3: [Fixed] Map will not end if an enemy remains on the Castelroc-island
  据点战役第3关:修正了如果Castelroc岛上还有敌人单位就无法结束战役的问题
  Stronghold 4: [Fixed] House Materia would not end his turn after fighting in the Fort. [Improvement] Questmarker for Quest Teamwork added
  据点战役第4关:修正了构质学派在其回合中进攻要塞之后就卡住的问题,同时增加了任务标记
  Necropolis 3: [Fixed] Sounds of previous Sequence are playing after loading a savegame
  墓园战役第3关:修正了载入存档后,前一个对话的声音再次播放的问题
  Necropolis 5: [Fixed] Missleading Questmarker for Quest &Expand the Well of Souls& (note: not for existing savegames)
  墓园战役第5关:修正了Expand the Well of Souls任务的标记错误问题(注意:对现有存档无效,请重开新档)
  Academy 2: [Fixed] Masfars Ultimate Paragon Skill has no description
  学院战役第2关:修正了玛斯法的典范终极技能没有描述的问题
  Haven 3: [Fixed] Pressing ESC to skip Intro leads to a blocker
  圣堂战役第3关:修正了按下ESC跳过开场时导致卡住的问题
  Haven 2: [Fixed] Skipping Dialogues with ESC leads to a blocker
  圣堂战役第2关:修正了按下ESC跳过对话导致卡住的问题
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7中更新了1.3补丁,补丁中更新优化了一些元素以及BUG,下面小编就来给大家介绍一下英雄无敌7&1.3补丁更新更新内容一览,希望能帮助各位玩家!更新内容一览:一般 - General[Fixed] Minimap quest marker sometimes not disappearing after solving a quest修正有时候完成了任务小地图上的任务标记没有消失的问题;[Improved] Performance on combat map by optimizing GUI and adventure map processes优化GUI以改进战斗地图上的表现,改善冒险地图进程;[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly阴影镜像和召唤生物的图标以及数量现在可以正确的显示了;[Improved] Memory usage by not loading unneccessary town screen textures and various icons不必要的城镇界面图片材质和图标导致的内存问题;[Improved] Updated hints during loading screens to fit with current functionalities更新载入界面的提示的文字信息到现在的版本的正确描述;多人游戏 - Multiplayer[Fixed] Several issues where the game goes out of sync during AIs turn修正一些AI回合时的同步问题;[Fixed] A crash for multiplayer when flee was used in combat修正一个多人游戏时战斗中逃跑导致的游戏崩溃问题;[Fixed] Game getting stuck in sim turns when attacking an army without units修正一个同步回合时攻击没有部队的英雄导致的游戏卡死问题;平衡 - Balancing[Improved] Increased celestial resurrection ability effect 50 -&250昊天使的复活数量从50提高到250点;[Improved] Increased base neutral growth rate 20% -& 30%野兵基础增长从20%提高至30%;[Improved] Sylvan Ranger class now has Grandmaster Destiny游侠现在可以学习终极天命;关卡设计 - Level Design学院2,Academy 2[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World现在当莱拉穿越灵界最后一个平台之后会被指定;[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest读取存档之后,玩家可以穿越挡路的岩石,从而导致任务无法继续;学院3,Academy 3[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.存读档之后,玩家击败泰坦以后镜头会指向错误的地方;[Fixed] An issue in Academy map 3 with one army having a value of 0xp.地图上有一支部队的经验值为0;[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town玩家在城门前时,敌人无法攻城;学院3,Academy 4[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.地图开始时,从玩家手中移除玛剌刹的砍刀;[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.对地图结束时的逻辑进行修改,以避免连续触发两次事件从而导致潜在的问题;[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.调整最终幕的剧情,使法哈达之外的英雄也可以触发这段剧情;[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.只有法哈达击败卡西姆才能够触发地图胜利;如果是副英雄击败敌人,则无法完成地图;圣堂2,Haven 2[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the &Take all troo&from Ymoril&-and therefore bug the Questflow读盘之后,玩家可以不完成任务就穿过关卡;[Fixed] The Armies in front of the Forts are now garrisoned in the Fort要塞前的军队现在正常的出现在要塞中;[Fixed] An area that was showing open on the minimap during the first Dialog is now closed第一段对话中有一个区域在小地图中显示是开放的,现在改为封闭的;[Improved] Defenders of Hammerfall and House Materia will now end their turns faster落锤镇守护者与构质学派的ai现在会更快地结束回合;圣堂4,Haven 4[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.杉提瑞山脉上的所有者旗帜不对;[Fixed] A problem with one of the shipyards not being able to spawn a ship.有一个船坞没法造船;亡灵4,Necropolis 4[Improved] Blocked the path that enabled the player to pass behind the &Watchers of Yagult& before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are &trapped& in your savegame after the patch在剧情开始之前,阻止玩家进入Watchers of Yagult,如果玩家载入存盘后已经被困在此区域内,现在放置了一个单项可以让玩家的英雄传送出去;据点1,Stronghold 1[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.玩家击败阿吉特之后,再次招募阿吉特不会导致跳过回合;[Improved] Weak of Storm got disabled to ensure player can win the last fight.去掉了风暴之周,以确保玩家可以赢得最后一战;[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)属性会在正确的时间自动修正;[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)删除两个过场中的错误音效;[Fixed] Amari has no creatures anymore阿玛里不再带着部队;[Fixed] A correct combat map was added to one of the bridges (where it was missing)加入了一个桥梁战斗地图;[Fixed] An issue where Ajit would not attack the player修正了阿吉特不会进攻玩家的问题;[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame修正了读盘后玩家没法进入瀑布后区域的问题;据点3,Stronghold 3[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back英雄大厅现在只提供5个英雄,以确保伊玛尼回归后,玩家不会有多于8个英雄;[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed东边的巢穴现在会有正确的外观、名字,并且只提供特定的冠军单位;[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace把龙炎火舌替换成龙牙项链;[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)沙尘暴效果现在会在伊玛尼回归后正确地作用于进攻者;(对现有存档中的问题也进行了修正)[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him探子在被发现之后,如果再次进入战场迷雾中,会自动揭示其位置;[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame读盘之后,玩家和AI可以进入N森林2,Sylvan 2[Fixed] Two floating Objects were placed properly两个海上物品目前放置在正确的位置上;[Improved] Disabled Week of Storm to ensure balance in the first fight取消风暴之周,以确保第一次战斗的平衡;森林2,Sylvan 3[Improved] Cinematic showing Shadris and Sorleth triggered during &Between Shadris and Sorleth& quest is now skipableBetween Shadris and Sorleth任务过场现在可以跳过;地牢2,Dungeon 2[Improved] One of the underground entrances is now more visible as it was quite hidden before其中一个入口现在变得更显眼了;[Improved] Gossipmonger quest cinamatic tweaked to work properlyGossipmonger任务的镜头现在正常运作;终章1,Final 1[Improved] There is now minimap tracking for the &Peace Offering& quest小地图现在标记出Peace Offering任务的位置;[Fixed] If you end the &Heart and Soul& quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction如果玩家使用诺尔温完成Heart and Soul后,会在诺尔温转换阵营后继续选择该英雄;[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the &Heart and Soul& quest现在,如果玩家在完成Heart and Soul任务后选择回城,可以正常的完成该任务;终章1,Final 2[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.Andras of Raven任务完成后,有一句对白错误;伊诗塔的承诺,Yeshtar`s Promise[Fixed] Two clipping issues where fixed (Camera could go Artifact Chest was below the terrain)修正两个视角问题;(镜头穿过地下,宝箱穿过地下)[Fixed] A wrong soundfile was removed移除一个错误音效;[Fixed] The arena will now also give 10 Defense竞技场现在额外增加10防御;[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)如果玩家已经完成主任务,那么可以在读盘后完成地图;(之前版本中,读盘后还需要过一回合才能完成地图)[Fixed] A general issue was fixed that enabled player to access the closed &choosing areas& after loading a savegame玩家在读盘后,可以关闭“选择区域”选项;索梅尔和伊弗里特的故事,The Story of Solmyr and the Efreet[Fixed] The Dragon Nexus is now reachable龙脉现在可以到达;冰魔,Ice Demons[Fixed] Hero passes no longer through a bridge英雄现在不能穿过桥梁;木材战争,The Timber War[Fixed] Player no longer loses map if he only loses the city of Tyloth玩家丢掉Tyloth城后不再导致游戏失败;[Fixed] Hole in landscape fixed修正一个地形漏洞;[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war增加地形高度,以防止玩家看出战争迷雾外的场景;[Fixed] The user received the same message twice if he gets close to both bridges on the map玩家靠近桥后,会连续两次出现同一段消息;[Improved] Map trigger was moved to the other side of the bridge地图触发器挪到桥的另一边;遭遇战 - Skirmish[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.修正荒夷海地图部分游戏效果和视觉效果;[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings修正纷争废墟地图有些植物穿过了建筑的问题;[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.干枯之地地图新特性,地图早的其它中立城绝对不会和你初始主城的种类相同,以避免多人地图出现不平衡;[Improved] Some water areas were polished on dungeons and minions对地下城与仆从地图的一些水域进行改进;[Improved] Camera behaviour tweaks on dungeons and minions调整地下城与仆从地图的视角活动方式;编辑器 - Editor[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.随机城镇/兵种/要塞/兵种产地现在可以设置为和指定城不同种族;Random Artifacts:Added item set and tier options随机宝物:添加套装和和等级选项;[Improved] Script Editor - 脚本编辑器Added instigating army support to actions &Attack Army&, &Rotate Army&, &Interact with [Improved] Building&, &Move to Army&, &Move to Building& and &Move to Tile&.对“攻击部队”,“旋转部队”,“接触建筑”,“移动到部队”,“移动到建筑”和“移动到格子”动作添加使军队开始XXX支持Added &Timer& trigger, condition, and action添加计时器触发器,条件和动作;Added new actions &Add random Hero Artifact&, &Add Skill to Hero&, &Learn Spell for [Improved] Hero& and &Add/Remove/Set Hero EXP&添加新动作,“给英雄添加随机宝物”,“给英雄添加技能”,“给英雄学习魔法”和“增加/减少/设置英雄经验值”;Added pickup sound and floating text for actions that give items to heroes英雄添加宝物时增加拾取音效和浮动文本提示;Added &Collected specific army& trigger添加“收集特定部队”触发器;[Fixed] Campaign Editor - 战役编辑器Fixed &Map could not be found& issue修正“无法找到地图”问题;Fixed crash when saving a campaign after having switched maps in the editor修正一个在换了地图后保存战役导致的游戏崩溃问题;[Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes分拆“动作”“条件”“触发器”至不同的分类,以缩短列表;[Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before自定义战役:修正英雄信息传递到下一地图时因为之前修改过英雄属性导致的问题;[Fixed] Minimap disappearing on performing Ctrl Middle Mouse修正Ctrl 鼠标滚轮导致的小地图消失;[Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.移除消除地形涂抹工具;[Improved] Flotsam contains the correct resources (Gold and Wood)海上漂浮物现在获取正确的资源(金币和木材);游戏机制 - Gameplay Mechanics[Fixed] Pixies and Sprites applying debuffs twice.修正花精和花妖会被负面状态叠加两次的问题;[Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again购买来的魔法卷轴在选择再次战斗时没有重置的问题;[Fixed] Random skilling: 2 abilities should not be from the same skill随机技能:随机出来的2个子技能不会是同一个技能系下的;[Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round修正如果诛罪官在行动之前就用过借机反击会导致的自身回合被自动略过的问题;[Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions修正一个本应无法控制的单位出现在手动战斗中的问题;[Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer修正日鹿结束回合后触发的士气与幸运图标;[Fixed] [Combat] Centaurs use maneuver while week of storms修正风暴之周人马使用规避的问题;[Fixed] Accuracy not working in morale turn修正箭无虚发在士气回合无效的问题;[Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War不负责任的战争地图中,当玩家从占领的城用篷车运输后力时可以看到的不正确行为;[Fixed] Creatures with the &Strike and Return& ability can make the same space available to all other friendly creatures ignoring the rule of limited movement修正有攻击后返回能力的兵种会使的某些格子无视最大移动力让友军进入的问题;[Fixed] Warfare units have no `getting-hit` animations修正军备单位没有被攻击的动画的问题;[Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed修正攻城军备单位对同一目标攻击两次即使目标已被摧毁的问题;[Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI修正AI施放海啸魔法时会导致兵种被重叠的问题;[Fixed] The dimension portal does not trigger combat when guarded on the other side修正穿过传送门时对面有守卫但不会触发战斗的问题;[Fixed] Metamagic rank increase is not working修正元变魔法的魔法等级不能提升的问题;[Fixed] Entangling roots don`t make the hit creature unable to move修正缠绕之根没有使击中的兵种无法移动的问题;[Fixed] &Poison Cloud& spell will give damage to any unit修正毒云会伤害所有单位的问题;[Fixed] Incapacitated enemy creatures don`t skip their next turn丧失行动能力的兵种没有自动略过回合的问题;[Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range[Fixed] Celestial`s resurrection ability does not work when engaged in melee修正昊天使的复活能力在被贴身时无法使用的问题;[Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate修正天使的复活能力对援军状态的兵种使用时不是复活而是杀死的问题;[Fixed] Hybrid Warfare unit skips second action when attacking first and &Artillery&, &Artillery Barrage& is skilled修正混合类的军备单位在学了弹道炮术和炮击弹幕后第二击被略过的问题;[Fixed] Fire Wall will be casted elsewhere in certain conditions修正某些条件下火墙会被施放到非指定地点的问题;[Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives修正军团卫会受到和他保卫的单位某些同样的debuff的问题;[Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn修正等待后移动可能会导致的第二回合移动范围显示不正确的问题;[Fixed] Firewall is not cast where it should on 2X2 units修正火墙施放在大体积生物上时错位的问题;[Fixed] In moral turn the &wait& option needs to be disabled修正士气回合没有屏蔽等待的问题;[Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears修正一个你的英雄在拾取宝箱的同时???第二个英雄导致的游戏卡死问题;[Fixed] Enraged Cyclops ability &Fiery Eye& is not greyed out when an enemy creature its near him修正当怒目独眼被近身时远程技能没被屏蔽的问题;[Fixed] Spells cast during the Clarity skill`s second turn show negative values修正心领神会第二次施法时出现的负数值问题;[Fixed] The Face of Fear spell does not work as intended修正恐吓面容没有正确的运作的问题;[Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics修正在守城时分队导致的无法放置本地戍卫的问题;特效 - SFX[Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1终章1,灵魂之门在与安娜斯塔西娅交互后的音效现在可以播放了;[Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1终章1,修正当镜头切向肯特时会有一个新的任务音效播放;[Fixed] Sound is now played when activating Spider Obelisks in Necro map 2亡灵2,修正激活蜘蛛方尖塔时现在会播放音效了;[Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4据点4,修正与亚西尔的战斗结束后战斗音乐仍不停止的情况;[Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page修正选取特效在招募界面选取生物时失效的问题;[Fixed] Basic ambience sounds aren`t changing during npc scenes修正在NPC过场氛围音效不会改变的问题;[Fixed] Wrong voiceover is played after completing the &Raven Wings& quest在完成任务:&Raven Wings&后会播放错误的音效;[Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1据点1,修正Kibwe叙事时法师雕像倒下后,废墟的音效可以播放了;[Fixed] Ivan has no movement sound on AM_Final_Map1终章1,修正伊凡没有移动音效的问题;[Fixed] The Adventure Speed setting influences audio playback on Combat Maps冒险地图速度设置会影响战斗地图的音效回放;[Fixed] The &Time Stasis& spell SFX is corrupted法术“时间停滞”的特效损坏;[Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)多人游戏中,你的战斗音效可以被正处于等待屏幕的其他玩家听到;[Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia点击Heropedia的滚动条时没有音效;[Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed在城镇界面没有音效,但访问选项后会恢复;[Fixed] No specific sound is played when the player selects different skills当玩家选取特定技能时没有特殊音效;[Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider当玩家拖动生物招募的滑块时没有特殊音效;[Fixed] There is no sound when choosing between the &max& and &TR& buttons in the marketplace在市场界面选择max和TR之间的选项时没有特殊音效;
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